Credits are how a team pays for headshots. You buy them up front, and each member you invite spends one.
The arithmetic is deliberately simple:
So a team of 40 people needs 40 credits. Nothing about your backdrop or clothing selections changes that number, which means you can settle those choices without worrying about the bill.
Two things do not spend a credit:
Credits are pooled at the team level and shared first-come, first-served as members finish. A member who cannot generate because the balance is zero is unblocked the moment you top up.
Credits are priced per member and bought on a sliding scale rather than in fixed packages. The list price is $39 per member, and the app shows localized pricing where available, so the currency on your screen may differ.
Buying for more members lowers the price of every credit in the purchase:
| Members in the tier | Discount | Effective price per credit |
|---|---|---|
| 1-4 | — | $39.00 |
| 5-9 | 20% off | $31.20 |
| 10-49 | 30% off | $27.30 |
| 50-199 | 50% off | $19.50 |
| 200 or more | 60% off | $15.60 |
The discount applies to the whole purchase, not just the credits above the threshold, so crossing a boundary is always worth doing. Nine members cost $280.80; ten cost $273 — one more person for less money.
This is the part worth knowing, because nothing on screen explains it:
A team that has already bought 45 credits and returns for 10 more is at 55 for tier purposes, so that second purchase is priced at 50% off rather than 30%. The Total Credits figure on the billing page is the lifetime number the calculation uses, so a team that has spent its balance down to zero keeps the tier it earned.
Your first purchase, during team setup, has no history behind it — there the tier follows the member count alone.
The last step of the setup wizard is payment:

Add more at any time:



The panel updates live as you move the slider: the price per license, the discount percentage, the total, and what you save against the undiscounted price. See Team Billing for the full walkthrough.
Go to Team Dashboard → Billing. The tiles at the top show total credits purchased, credits used, and what remains, with the full transaction history below.
Members cannot generate headshots when the balance reaches zero, so buy ahead of a large rollout rather than during one.