Team billing provides a complete view of your organization's headshot spending and credit usage. This guide covers all billing features available to team managers.
To view team billing:



The billing page shows:
Your history includes two types of transactions:
| Type | Description |
|---|---|
| Purchase | Credits added to your team |
| Consumption | Credits used for headshot generation |
Each transaction shows:
You can filter transactions by:

The purchase panel is a calculator, not a list of fixed packages. Set the number of members with the slider, or type it into the box above it — anything from 1 to 1000. The panel recalculates as you move it:
| Line | What it shows |
|---|---|
| Price per license | The discounted price of one credit, with the undiscounted price struck through beside it |
| Volume discount | The percentage coming off, shown only when a discount applies |
| Total Cost | What you will actually be charged |
| You save | The difference against the undiscounted price |
Larger member counts move you into better pricing — 5+, 10+, 50+, and 200+ each unlock a deeper discount, and the credits your team has bought previously count toward which tier you land in. Credits has the full table and worked examples.
We accept:
After each purchase:
Credits are consumed when:
The consumption transactions show:
Before starting:
Regular monitoring helps control costs:
You'll be notified when:
Team owners can:
Ensure your billing contact is correct:
Credits are generally non-refundable but:
No, credits never expire. They remain on your team account until used.
Credits cannot be transferred between teams. Each team maintains its own credit balance.
Yes, any team manager can purchase credits. All purchases add to the same team balance.
Configure your team settings including billing notifications: